ECLIP. PHA. Transhuman is the expanded guide for both players and gamemasters: Eclipse Phase is a trademark of Posthuman Studios LLC. Some content. Transhuman. Transhuman is the expanded guide for both players and gamemasters: Package-based At DriveThruRPG (PDF). Hide Product. Eclipse Phase: Transhuman (first edition) - Transhuman is the expanded guide to PDF. $ $ 1 2 3 4 5. Average Rating (42 ratings).
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Eclipse Phase is a trademark of Posthuman Studios LLC. Some content licensed under a Creative Gatecrashin Eclipse Phase Core Rulebook - Rob Boyle. The Eclipse Phase roleplaying game is released under a Creative Commons license. I just discovered your amazing game. the possibilities of transhumanism have after looking at the pdf of several books I went and bought books for the. The Roleplaying Game of Transhuman Conspiracy and Horror Eclipse Phase is a trademark of Posthuman Studios, LLC. Some content licensed under a.
You're going to the Titan Quarantine Zone on Mars. Are you ready? Simple, scrollable, searchable, splendid! Stretch Goal Singularity Character Generation Software Cross-platform character generation software from Snow Dog Labs -- featuring full support for core Eclipse Phase rules and Transhuman character creation rules!
Eclipse Phase is selling well through gaming retailers and our electronic releases are also doing well. We are — slowly — making money after setbacks and slowdowns in However, some major factors pushed us towards Kickstarter for this project: As we did the initial work on Transhuman, the scope kept getting bigger, and we have needed to devote extra time to it to make sure that scope is properly filled.
We have other games in the works, including several card games. By using Kickstarter for Transhuman, we plan on smoothing the process of funding it, to further facilitate the funding of those card games. We just reprinted another Eclipse Phase title—Sunward—because we believe it is important to keep major sourcebooks available. This, however, is a long-term investment in Eclipse Phase on the whole, and has tied up some money for at least a year. In addition, the majority of refugees from Earth survived as cortical stacks or egos in a database.
Somewhat contributing to acceptance of the technology. Embrace it. The various Eclipse Phase books do actually note that the huddled masses of transhumanity think the more esoteric stuff like forking and egocasting are weird and only resleeve when their existing bodies are about to die, so it's not that big of a stretch to just say that the upper crust of transhuman society that the PCs are assumed to belong to by default is so jaded and for lack of a better term degenerate that occupational suicide is small potatoes.
This lets you put focus on the existential horror inherent to what the PCs do to themselves and juxtapose it with the more cosmic threat of the TITANs. There's also the handful of ways you can resleeve while preserving continuity of consciousness, which may or may not be the escape clause your group needs to get on board. Flip the script. This is the Jovian option that gets bandied about so often; ordinary humans just trying to save their souls in a solar system full of Cthuloid horrors that are still just human enough to enact a twisted parody of civilization while they wait for their TITAN masters to return.
The downside of this option, of course, is that you're consigning a lot of player options to GM use only and that the very nature of the setting and system make unaltered humans pretty much suck. On the other hand, most alterations don't require resleeving per se, with the obvious exception of most morphs.
Treat your digital consciousness as a pseudo "soul. When you transfer yourself you are moving your ego, not copying yourself.
When you die you are "uploaded" via a constant stream that serves as an immaterial synaptic cord to another medium you inhabit. If you're having trouble grasping this, imagine how the traditional "soul" is suppose to work.
When you die your mind persists as detached creature separate from the body. Essentially this means your PC will never feel fully attached to your body, but it's a simple solution to what is obviously an idiotic existential issue caused by bad writing and science's rather poor grasp of what self awareness even is.
For other works of fiction that do this, look at Ghost in the Shell where copying digital minds is virtually impossible and the Matrix, which uses a whole host of spiritual analogies for the digital self. All or none of the above. Maybe it'll be a little bit of each at your table. Or maybe it won't come up at all, because not everyone thinks so deeply about this stuff.
After all, Star Trek hasn't been brought down by it. Philosophy on that aside, there are still a bunch of other hot-button political issues wrapped up in this game that could cause arguments at the table. Some of it is based purely on the nature of transhumanism, and some of it is intentionally injected by the writers.
There are a lot of utopias to ruin in the Transhuman FutureTM, and you had better believe someone is going to get their toes stepped on when you try to ruin theirs. Making Characters[ edit ] One of the more unique things about Eclipse Phase is the differentiation between a character's Ego mind and Morph body. Given the ability to upload a character's brain to a digital repository, characters can make back-ups of their personality and if one body dies, simply swap into a new one.
This allows combat to be highly lethal without having to introduce new characters constantly, similar to the 6-pack system of Paranoia. Morphs are also more varied than many standard RPGs, ranging from unaltered humans to robotic "shells" to swarms of nanotech to genetically engineered octopi. Morphs come in three different types, each with their advantages and disadvantages: Biomorphs are fully biological, meaning that they are living creatures that were born from a womb. They have the full suite of biological needs and wants, unless this is modified of course.
This means that they can turn off pain receptors, don't have biological needs, don't have disruptable nervous systems, can exist within a variety of relatively mild environments that would otherwise kill biomorphs and are build to last.
They can be anything from cheap and simple sleeves that don't have much going for them aside from "holy shit I'm a robot now" to large, expensive, fancy and pretty sleeves that cost a good dime.
Many of the cheapter ones suffer from discrimination based on their cheap sleeves, meaning that those who can will either sleeve out of the cheaper ones as fast as possible or stay digital. Pods are vat-grown bodies with brains that get most of their thinking power from an implanted computer. While being mostly biological with all the funcions and limitations that comes with this, Pods are looked down upon by large parts of society as lesser sleeves fit only for the lower classes.
They tend to be pretty cheap, but lacking in ability and included upgrades. On the other hand, the game also has a bunch of relatively hilarious ones, that players or GMs like to bitch about.
Fenrir : A weapon to surpass Metal Gear. A quadrupedal walking tank capable of housing heavy weapons, this is the final answer to missions where total destruction is the objective. Notably the only Morph capable of housing more than one Ego: in theory all six of the Ego slots can be taken by the same person using multiple forks, but this has yet to be proven to be possible. Obviously, the exorbiant cost and restricted nature of the Fenrir paired with that it's a massive tank means it's got a limited niche in which it can function.
Flat : A basic human with no modifications. This is their primary draw for those who sleeve into them: whether as a fashion or political statement. Many body banks have a few on hand as last resort option for those who don't want synths. Those Flats who were born on Earth are treated as collector's items and you can expect to make big bucks if you have one of these.
Obviously, they aren't very good at anything, with some of them even having health problems that were engineered out of humanity a long time ago. Furies : The most combat-oriented biomorph available. They are quick, fast, strong, and usually biologically female , to introduce strong wymyn to the setting offset their natural aggressiveness. This also means that they tend to get underestimated by people who haven't dealt with them, because in a setting with 8' robots capable of ripping your arms off you tend to overlook the tall women.
Infomorph: Digital only forms that can exist only in computers. This certainly has its uses, but being a digital being certainly has its downsides.
They also stink like shit , to the point where you can't remove their smell from furniture if they sit on it for a longer time. The scum's are particularly fond of this morph and are known for rubbing themselves on visitors to make them smell as bad as they do, for teh trullz.
This is usually followed by whining about how it's the policy of most Hypercorps to shoot them on sight , just because they hate lazy, degenerate assholes FREEDOM.
These guys were deliberately designed to be as annoying as possible, but also for massively enhanced sexual stamina and to cater for a bunch of weird fetishes.
They were obviously designed by the Scum. The only thing worse than these guys is Griefers, a throwaway Morph that literally has an Anonymous mask on its illustration and that exists only to harass people and do some quick brainhacking to make politicians masturbate in public. Mimic: A lump of metal a bit larger than a human head, Mimics can turn into just about any small object, cleaning robot or household appliance.
The downside is that if you turn into a coffee machine and people try to use you, they'll discover that you won't work which might end up blowing your cover or see you put in the trash.
Neo-Avians: are uplifted birds like crows, ravens, parrots and so on. About as large as human children, they have been made more dextrous and were given extra digits on the wings like bats. They can fly in 1g environments, so when dealing with other kinds of gravity is going to be a bit of an issue.
Neotenic : Transhumans modified to always look like children. Because they're small, agile and don't need many resources they are ideal on spacecraft, but even in-universe people are weirded out by sleeving into kids or kids sleeving into adults , banning them in certain areas. Novacrabs: For when you want to play a man-sized sapient spider crab. To stay in-character and respect the spirit of the developers, complain loudly about how no one in the inner system wants to hang out with you just because you're a giant fucking monster crab from hell.
There's also a spider tank Morph out there, for when your Novacrab player decides to keep trolling you while adding enough combat utility to solo a small army to his PC. Reapers : An armoured disk with four arms, each capable of fucking your shit up. It can also maneuver in microgravity, due to having small thrusters.
Reapers are forbidden on most habitats because people fear their sheer potential for badassness. For extra lulz, visit a Scum Barge with one of these things and four flamethrowers installed and when they object, burn them all down while shouting something about your morphological freedom.
Maybe they have some shades of grey.
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